Is there anyone who has encountered this problem or who knows how to fix it? Is there anyone who has encountered this problem or who knows how to fix it? f
HERE in the damned window opened up by the Shadowrun editor's "edit content pack search path" function, it does not appear. It IS there when Im navigating with finder, and it IS there when I open a terminal shell and navigate through with 'change directory' but here. Why? Because the Steam folder doesn't show up in this window. Users/myusername/Library/Application Support/ (Where the content pack actually IS on the mac) Users/myusername/Library/Application Support/Steam/SteamApps/common/Shadowrun Hong Kong/SRHK.app/Contents/Data/StreamingAssets Going through the click-fest of tracing this path: Hey, no problem by clicking on the correct folders that make up the path and then clicking 'accept' I should get the same result as if I had typed the path in manually. Instead it opens up a window much like that of 'Finder'.I see folders there that I need to click on. I should be able to type the path in somehow right?
The only way to add a new path is by clicking the green plus sign in the upper right corner of the this window.ok.
So all I have to do is add a new path right? Should be straightforward. When I open the "edit content pack search path" I cannot alter the default path thats written there. So editing the path should be easy right? The "content pack" I need to instruct the editor to use for "dependencies" exists in a file path the editor isnt looking at. Getting started should be simple and fun right? Im playing shadowrun Hong Kong (downloaded from Steam) on a mac, and having beaten it I'm looking forward to playing with the editor to generate my own storylines etc. INFO 8 SYS UnityLog saved start is the non repeating part, both the and parts repeat each about 20 times, carbon copies. INFO 8 SYS UnityLog saved start -1 * DebugConsole.Update ()ĮRROR -1 * DebugConsole.BackupLogs (Boolean writeUnityLog, Boolean writeConsoleLog, Boolean writeAnalysis)ĮRROR -1 * Analyzer.StringifyStoryVars ()ĮRROR 18 * `2].ContainsKey (System.String key)ĮRROR -1 EXCEPTION: ArgumentNullException: Argument cannot be null. INFO 8 SYS ScreenCapture and ConsoleLog saving to DumpBox Then there were the info level logs about packs locations and then the repeaty stuffĮRROR -1 * UnityEngine.GameObject:SetActive(Boolean)ĮRROR -1 * SoundManager:LoadSubmixFromDef(String)ĮRROR -1 * LazySingletonBehavior`1:get_Instance()ĮRROR -1 * UnityEngine.GameObject:AddComponent()ĮRROR -1 * FileLoader.refreshProjectList (Boolean forceStreamingAssets)ĮRROR -1 * FileLoader.UserDataContentPackPath ()ĮRROR -1 * System.IO.Directory.CreateDirectory (System.String path)ĮRROR -1 * System.IO.Directory.CreateDirectoriesInternal (System.String path)ĮRROR -1 * (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()ĮRROR -1 * System.IO.DirectoryInfo.Create ()ĮRROR -1 EXCEPTION: IsolatedStorageException: Could not find a part of the path "H:\"ĮRROR -1 * SoundManager.LoadSubmixFromDef (System.String id)ĮRROR -1 * FileLoader.LoadBytes (System.String filename)ĮRROR -1 EXCEPTION: NullReferenceException: Object reference not set to an instance of an object
So I entered the debug mode via "CTRL" + "F1" and used the DEBUG -> DUMP option to create a log file, it mainly repeated so I will just post the not repeating parts (also could not figure out any spoiler or code tag or something, sorry) I tried waiting for both display modes for about 10 minutes. I tried several different screen resolutions. I tried to switch to and back between fullscreen and windowed modes. When I run the executable only black screen appears.
Downloaded today, the archive says it is version 2.0.9, the md5 checksum was ok, so no corruption happened while it doenloaded, hopefully. As the title says, finally got around to download the game from Humble Bundle that I bought a while back.